

I guess being able to experiment with the dwellers could be interesting, but I have a feeling it will be a snoozefest. The greenhouse isn't even available in my game for some reason even though it specifically says it adds a greenhouse section - but fortunately Snap n' Build also provides another one.Īlso, I haven't played the Vault-Tec Workshop DLC yet (obviously) so it may turn out to be more extensive than I thought, but I've already built a couple of vaults with the Build Your Own Vault mod. The warehouse section is structures is literally a reskin of the barn structure provided with the Snap n' Build mod. I was wrong - they all magically broke free after a couple of in-game hours. Naturally, I figured I could put them all in stocks to immobilize them and live without Sturges, Preston, Mama Murphy, and the Longs' breaking in every night. I thought at least the pillories would be funny and actually useful to me, as the asshats from Sanctuary would wander into my red rocket base.

I suppose the ammo builder could be interesting, but why don't we just simply have a workbench to make ammunition? Same goes for weapons instead of just weapon mods? The posters are a nice touch, but there are hundreds of mods that add those.īuilders and conveyor belts are inefficient and also useless. The elevators are cool, but I have a mod that allows for 6 story elevators, while DLC ones have a maximum of four floors - and they don't even match height with walls and floors. The Contraptions DLC is completely useless.
